Welcome to the Doozy API Reference
Welcome to the Doozy API Reference, where you can find everything you need to know about the Doozy family of products, including Doozy UI Manager and Bindy - Data Binding System for Unity.
To make the most of this information, you should be familiar with the basic theory and practice of scripting in Unity, which is explained in the Scripting section of the Unity manual.
The scripting reference is organized according to the classes available to scripts, along with their methods, properties, and any other relevant information. The API is grouped by namespaces, and you can select the one you need from the sidebar to the left. For most users, the Doozy.Runtime section will be the main port of call.
What's the difference between Doozy.Runtime and Doozy.Editor?
Doozy.Runtime
contains the active code that gets added to your projects, while Doozy.Editor
is for passive code that works only in the Unity Editor and is used for tools and customizations, making your development time easier and more fun.
Quick Links
- Doozy Knowledge Base: Access our comprehensive library of how-to articles and troubleshooting solutions, among other useful info.
- Doozy Store: Get the latest versions of Doozy UI Manager PRO and Bindy - Data Binding System for Unity directly from our website.
- Doozy Discord: Join our online community and get your questions answered, find out about new features, and connect with other Doozy users.
- Doozy Help Desk: Need to raise a support request? Our Help Desk is always open.
- Doozy YouTube: Check out our video tutorials on our YouTube channel to learn about our products and features.
- Doozy Twitter and Doozy Facebook: Follow us on social media to stay up to date with Doozy news and promotions.
Doozy Products
- Doozy UI Manager PRO: The full version of Doozy UI Manager with even more features, perfect for professional game development.
- Doozy UI Manager: The standard version of Doozy UI Manager, available on the Unity Asset Store.
- Bindy - Data Binding System for Unity: The ultimate tool for data binding and more in Unity.
Namespaces
- Doozy.Runtime: The active code that gets added to your projects.
- Doozy.Editor: Passive code that works only in the Unity Editor and is used for tools and customizations.