Namespace Doozy.Runtime.SceneManagement
Classes
SceneDirector
Loads and unloads scenes and has callbacks for when the active scene changed, a scene was loaded and a scene was unloaded.
SceneLoader
Loads any Scene either by scene name or scene build index and updates a Progressor to show the loading progress. It can also trigger a set of 'actions' when the scene started loading (at 0% load progress) and/or when the scene has been loaded (but not activated) (at 90% load progress)
SceneUtils
Structs
SceneLoaderSignalData
Enums
GetSceneBy
Describes the ways a Scene can be retrieved from the SceneManager