Namespace Doozy.Runtime.UIManager.Input
Classes
BackButton
The ‘Back’ Button functionality injects itself into the Input System and listens for the ‘Cancel’ action. It does that by automatically attaching a Input To Signal to the Event System. This is an automated system that is activated by any UI component in DoozyUI.
BackButtonExtras
InputStream
InputToSignal
Bridge that connects the Input System with the Input Stream. It does that by listening for when a specific action has been performed and sends a meta-signal on the Input Stream.
MultiplayerInfo
Special component that assigns a player index to a UI structure. It can either get it from a Player Input component, or use a custom player index. This component is available only if Multiplayer mode is enabled.
Interfaces
IUseMultiplayerInfo
Enums
InputHandling
LegacyInputMode
Describes the types of controller input modes that are enabled. By default the system reacts to mouse clicks and touches.